# Game Presentation Audit Checklist Use this worksheet while reviewing one complete event recording. Record timestamps and observable facts before proposing solutions. ## Review Context - Event, date, venue, opponent or program: - Reviewer: - Recording source and version: - Available run of show or cue sheet: - Known staffing, venue, sponsor, safety, or league constraints: - Primary business and audience goals: ## Scoring Score each area from 1 to 5 and attach at least one timestamped observation. - 1: Actively harms clarity, energy, or execution. - 2: Inconsistent and frequently creates friction. - 3: Functional but undifferentiated. - 4: Intentional, repeatable, and audience-aware. - 5: Distinctive, measurable, and consistently executed. ## Pre-Show and Arrival - Is there a deliberate shift from doors-open atmosphere into show mode? - Are screens, music, lighting, and host messaging working as one system? - Do fans understand what is coming next? - Are premium, sponsor, and ceremonial obligations integrated cleanly? - Score, timestamps, and notes: ## Opening Sequence - Is there a clear narrative and energy arc? - Does every department have an owned standby and GO cue? - Are transitions between film, lighting, PA, entrance, anthem, and live play clean? - Is there a documented fallback if an asset, player, or effect is unavailable? - Score, timestamps, and notes: ## In-Game Flow - Are breaks paced to their actual available duration? - Is dead air intentional or accidental? - Do music, replay, host, PA, and videoboard elements compete? - Does the show respond appropriately to game state and crowd state? - Score, timestamps, and notes: ## Sponsor Integration - Does each activation give the audience something to watch, do, or anticipate? - Are contractual messages legible and audible without stopping the show? - Are exits from sponsor moments designed as carefully as entrances? - Is success defined through recall, participation, sentiment, leads, or another agreed measure? - Score, timestamps, and notes: ## Halftime or Intermission - Is there one clear attention anchor? - Are floor access, talent, reset, and broadcast dependencies visible in the cue plan? - Does the segment rebuild energy before play resumes? - Is there a rehearsed fallback with an appropriate duration? - Score, timestamps, and notes: ## Late Game and Postgame - Does content adapt to close, decisive, win, and loss states? - Are high-value crowd prompts protected from sponsor or operational interruption? - Is the final moment coherent rather than an abrupt end? - Does the walkout extend the intended tone? - Score, timestamps, and notes: ## Crew and Systems - Does every cue have exactly one owner? - Are standby, GO, complete, and abort language consistent? - Are dependencies and fallback states documented? - Can a trained replacement understand the system without relying on tribal knowledge? - Score, timestamps, and notes: ## Priority Matrix For every recommendation, record: - Observation and timestamp: - Audience or operational impact: - Recommended change: - Owner: - Effort: low, medium, or high - Expected impact: low, medium, or high - Dependency: - Target date: - Success measure: Start with high-impact, low-effort changes. Do not claim an outcome until the baseline, comparison window, and measurement method are documented.